# quick start

{% stepper %}
{% step %}

### Create a new Unity 6 project

**Import Shadow Match Studio into an empty URP project.**
{% endstep %}

{% step %}

### Open the scene

**Open** the **Demo Shadow Capture Studio** scene.
{% endstep %}

{% step %}

### Select the GameObject

Select the **Shadow Capture Studio** GameObject.
{% endstep %}

{% step %}

### Reset the workflow

Click **RESET WORKFLOW** once (so the inspector shows the capture workflow).
{% endstep %}

{% step %}

### Follow the on-screen inspector instructions

Follow the **on-screen inspector instructions** in order until bake is complete:

* Rotate the interactable to the starting pose → **CAPTURE INITIAL ROTATION**
* Rotate it to the winning pose → **CAPTURE TARGET ROTATION**
* **CAPTURE AND BAKE SHADOW** (choose where to save the PNG when prompted).
  {% endstep %}

{% step %}

### Play and test

**Press Play.** Click the object to start the puzzle, then rotate it to match the shadow.
{% endstep %}
{% endstepper %}

This is the first and easiest way to display your silhouette. I want you to learn 2 other ways. For the second way, lets go to the next page to learn about using the Frame Export Feature [here](https://game-grease.gitbook.io/shadow-match-studio/frame-export).
