FAQ
Find frequently needed information here
1.) When I switch to simulator mode (building for mobile) It looks bad?

Then drop the SafeArea.cs onto the Safe Canvas.

I use this asset any time I'm developing for mobile. It's ~magic~.
2.) How do I change the silhouette texture color?
Do it like this if you're not using the silhouette cutout shader display mode:

If you're using the silhouette cutout display mode, you can edit the cutout color: 
3.) I've switched between the two demo scenes and now my cat puzzle looks messed up?? 
If you play the marble bust scene, then go back to the cat scene, this will happen because a material is being shared. If you're using version control, which I highly recommend for any unity project, file>save project to force plastic/git to see this change and then revert the change on the Captured Target Shadow_URP_SimpleLit.mat. 
What you've just reverted is this:
So if you're not using version control, simply reassign this base map to point at the cat texture again.
4.) I'm using a spot light and the shadow puzzle is not working!
Spot lights are not supported. Only directional lights are supported at this time. If you'd like a spot light effect around your frame, you can definitely achieve that, but it will need to be as an extra light at this time.
5.) I've got a weird outline? 
If your shadow isn't lining up with your silhouette, you have a few options.
1.) Adjust your positional values on your frame children/Captured Shadow Display Quad. Ex. During playmode, play your puzzle and make positional adjustments to your gameobjects to see in real time how they affect the shadow's positioning.
2.) Use the silhouette cutout shader display mode(more info here)
Last updated