# Shadow Match Studio

## Shadow Match Studio

- [quick start](https://game-grease.gitbook.io/shadow-match-studio/quick-start.md): The Demo Shadow Capture Studio scene comes with references, settings, and a level already set up. So you can create a new level or capture to play in just a couple minutes!
- [frame export](https://game-grease.gitbook.io/shadow-match-studio/frame-export.md): Learn how to use the frame export feature.
- [silhouette cutout shader](https://game-grease.gitbook.io/shadow-match-studio/silhouette-cutout-shader.md): Learn about the silhouette cutout shader
- [quick start wrap up](https://game-grease.gitbook.io/shadow-match-studio/quick-start-wrap-up.md): Wrapping up the "3 ways to display"
- [FAQ](https://game-grease.gitbook.io/shadow-match-studio/faq.md): Find frequently needed information here
- [how it works](https://game-grease.gitbook.io/shadow-match-studio/how-it-works.md): This guide walks through the two main parts of Shadow Match Studio: baking (creating puzzle levels in the editor) and playing (how the game runs for the player).
- [demo scene hierarchy reference](https://game-grease.gitbook.io/shadow-match-studio/demo-scene-hierarchy-reference.md): This document lists each GameObject in the Demo Shadow Capture Studio scene and its purpose. Hierarchy is from the scene root down.
- [helpful videos](https://game-grease.gitbook.io/shadow-match-studio/helpful-videos.md)
- [URP Setup](https://game-grease.gitbook.io/shadow-match-studio/urp-setup.md)
- [how the pixel match comparison works](https://game-grease.gitbook.io/shadow-match-studio/how-the-pixel-match-comparison-works.md): A simple, non-technical overview of how the compute shader compares shadow pixels.
- [installation Steps (What & Why)](https://game-grease.gitbook.io/shadow-match-studio/installation-steps-what-and-why.md): This document explains each step in the Installation Guide window (Tools > Shadow Match Studio > Installation Guide) and why it is needed.
- [custom editor rotation](https://game-grease.gitbook.io/shadow-match-studio/custom-editor-rotation.md): When you set initial and target rotations for a puzzle in the Scene view, you can rotate the interactable in two ways. This document explains why the optional view-plane modifier was added.
- [Shadow Catcher Quad, Captured Shadow Display Quad, and Center Shadow Catcher Quad](https://game-grease.gitbook.io/shadow-match-studio/shadow-catcher-quad-captured-shadow-display-quad-and-center-shadow-catcher-quad.md)
- [settings reference](https://game-grease.gitbook.io/shadow-match-studio/settings-reference.md): Reference for each setting in ShadowMatchConfig and ShadowCaptureStudioConfig, in the order they appear.
- [bug report template](https://game-grease.gitbook.io/shadow-match-studio/bug-report-template.md)
