quick start wrap up
Wrapping up the "3 ways to display"
We displayed the silhouette over the frame's display area using 2 GameObjects.
Frame display area was displayed by the fancy_picture_frame_01_capture_canvas
Silhouette was displayed by the Captured Shadow Display Quad
This solution puts a gameobject slightly in front of the canvas display area to give you the illusion of the silhouette being apart of the frame.
We displayed the silhouette over the frame's display area using 1 GameObject.
Frame display area and silhouette were displayed by the Quad Display Canvas Baked
This solution bakes the silhouette directly into the canvas display area, using only 1 texture for displaying.
We displayed the silhouette over the frame's display area using 1 GameObject in another way.
Frame display area and silhouette were displayed by the Quad Display Area With Silhouette Cutout.
This solution uses a custom shader to cutout the area of the silhouette texture from the canvas display area and paste in the silhouette texture.
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