quick start
Get up and running with Sprite Warp in minutes!
Installation
Simple Mode
Advanced Mode
Common Workflows
Simple Perspective Warp
Add component → Drag corners → Bake
Advanced Multi-Plane Warp
Add component → Advanced Mode
Create planes covering different sprite regions
Switch to Warp mode for warping
Bake
Inspecting the new .png
After creating a new .png texture, inspect its file properties to compare the new file size to the original file size.
If the newly created .png is smaller than before, you've lost fidelity and can re-assign your original sprite and do the warp again, but increase your Bake Texture Multiplier before re-baking. I save a snapshot when you click bake, and you can restore a previous warp so you don't have to do this process again by going to Tools > Sprite Warp > Editor Window. Watch a how to vid here
It is not possible to guess with any accuracy the .png file size that will be created, so it is expected to bake a few times to get the desired file size.
Keyboard Shortcuts
[Shift + Drag]: Equal distance constraint
[Ctrl + Click]: Multi-select handles
[Ctrl + Double-Click]: Clear selection
[Ctrl + Drag]: Prevents dragging
Next Steps
See how it works for a lower level explanation of the different systems working together to make this happen
See settings reference for complete settings reference
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